About This GameNever Split the Party is an ultra social rogue-like! You're one of four adventurers entering an epic dungeon to take down the evil vampire known only as The Countess, who killed your parents and is now constantly bombarding you with insults.Explore a procedurally generated dungeon, amass powerful upgrades, and cooperate with your fellow adventures to conquer and crush the vile dungeon bosses! Never Split the Party has over 120 upgrades, 21 magical potions, 28 unique enemies, and over 425 room designs spread among 5 procedurally generated dungeon levels for maximum replayability! RolesEach player has both a role and a character class.The four unique roles in the game each provide vital info to the party. - The Cartographer tracks the dungeon maps. - The Treasurer tracks each players inventory. - The Vitalist tracks each players health. - The Loremaster tracks all knowledge of the upgrades. If you were to be split from the party, say through an Skeleton Wizard's teleportation or a Punter that knocks you into the next room, then everyone else would lose access to your roles vital info until you're reunited. ClassesYou'll also get to choose your character class. The Fighter and Cleric classes are available for everyone (so that you can always play with your friends).Access to the other classes as well as Challenge Modes (including PvP) and Bonus Armor and Helmet Cosmetics are available with the Fellowship Unlock. a09c17d780
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never split the party bathtub. never split the party best class. never split the party. never split the party mods. never split the party song. never split the party boss. never split the party items. dungeons and dragons never split the party. never split the party early access. never split the party commands. never split the party single player. never split the party by emerald rose. never split the party classes. never split the party wiki. never split the party final boss. never split the party lyrics. never split the party all items. potion of abeyance never split the party. never split the party potions. never split the party achievements New Build Posted! 1.0.6883:
The Value Update. The Familiar Update - 6 New Familiars:
The Familiar Update. Release Date is May 3rd! - All Room Designs Reviewed:
Release Date Announcement. New Build Posted! 1.0.6879:
Fixed player invisible bug when hit by skeleton bone. Enabled steam cloud saves. Increased Wolfbat Tooth damage boost 400%. Added /connect command to test dedicated server. Disabled /cheat command. Disabled steam server listing for release. Disabled Dead Head familiar for release. Optimized audio memory usage. Optimized logos memory usage. Removed many items from resources folder. Removed extra shader from player. Started working on steam game server system. Working on familiars Nerfed the Dark Mask Added Dead head familiar. Fixed Small Skull animation. Cut dedicated server mem by 55mb by not loading textures. Made Black Bone more visible. Updated beast masters health to 2 hearts 2 shields. Added range up potion and range down potion Fixed 3 types of crashes.. New Build Posted! 1.0.6880: Dedicated server now works, but they won't appear in server browser. Fixed ` console key not working when a button was highlighted when not playing. Fixed crash in room visual system. Added direct connect menu to connect by IP & Port. Added support for +connect command line to handle connecting to steam servers. Adjusted load game menu sizes for certain screen ratios. Set Dead Head damage to 1 Fixed bug where dead head familiar could be followed by other familiars and they followed him fight enemies Fixed Dead Head Familiar Fixed the mob script to allow different mob visuals to be used Fixed hawk moth delay issue Encapsulated steam server handling. Steam server disconnects correctly. Dedicated server only uses direct connection. No nat punchthru or relay for reliable gameplay. Fixed 3 dedicated server bugs. Added -port command line argument for dedicated server. Successfully listed a server for the first time with steam. Fixed /connect default values. Moved game over detection out of player class. Fixed game over on dedicated server. Fixed nulls on dedicated server console. /connect now takes arguments for ip address and port. Removed (clone) from Timed Spikes and lobby NPCs. Changed text input visual on edit character screen.. Paladin and Lancer have arrived!: Two new classes! Paladin and Lancer Paladin features new room based buffs. Just being in the same room as a Paladin inspires players with his amazing aura. Lancer is inspired by old school Ghosts n' Goblins. He's got a heavy lance that is very strong but his firing rate is slow so you've got to be careful with the aim. -= Full Release Notes =- Enabled new classes. Fixed talking to Seigen crashing the client. Fixed Paladin stats Adjusted class health. Updated localizations. Players take double damage in hard mode. New missing item icon hooked up. Added Paladin AOE Items, Rallying Cry, Charge, Comforting Presence, and Leadership Promotion. Added the Lancer weapon. Fixed the hit sound volume. Added Paladin Achievement Icons. Worked on challenges. Spawn Lord Seigen for challenge select. . New Build Posted! 1.0.6899: Changed default activate key from Z to F. Added /memory command. Auto port select on dedicated server. Added Rent Server button to server browser. Added server deploy scripts. Fixed dedicated server distribution. Fixed Countess idle frames not playing. Fixed Hawkmoth doesn't work on any floor other than the one you get it on. Added F2 to clear room on cheat mode. Fixed chests moving thru walls, etc. Chests are now solid. Fixed: Quick join when steam not running crashes with no error Fixed exception when using Server Browser when not running under steam. Minimum Player systems. Fixed: Emotes are not synced More work on Challenge system. Implemented treasure room removal for Challenges. Implemented challenge reward unlocks. Fixed wave emote on stairs not syncing across clients. Fixed the sound design on the Arrow, the Lance, and the Paladin. Added sound design to the 4 great sorcerer rings. added sounds to the power ups Added 3 items for the Lancer Class and worked of the beast master sound design. Changed the Beast Masters weapon to a Mace. Added Lancer Class Achievement icons. More challenge mode work. Added tooltips to stats menu. Challenges disableable. Doubled pickup drop rate. Increased coin drops. Added IsDisabled flag to CharacterClass for developing classes. Added the Lance and paladin hammer Fixed the unlocks not saving Added 2 new items for the lancer class: Frost bite ring, and demon's ring Started working on challenge modes. Fixed dead head over the network Added the damage boost to all touch damage familiars when wolf bat tooth upgrade is active. Started working on Lancer and Paladin classes. Console tweaks. Renamed CommandAttribute to ConsoleCommandAttribute Fixed throwing directions getting out of sync. Re-added netstatus command. Optional trimming of cmd from commands. Added ServerBindAddress config var. Fixed player visual facing not getting updated. Fixed carriables. Removed old command and console system. More work on new console. Optimized path finding to not allocate > 150k of memory each frame. Optimize player visual memory allocations. Optimize HUD memory allocations. Started adding new console for Linux server support. Another fix for dedicated server victory crashing. Fixed massive memory usage on server start.
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